Kingdom Death is a beautiful, original board game set in a nightmarish, richly imagined world, supported by some the most superbly sculpted miniatures on the planet. Spine-chilling storytelling, impossible battles, legendary adventures, horrifying monsters.
We want to create a board game experience that underscores the brutal physical and mental torment of surviving in a world where people are the struggling bottom of a monstrous ecology.
Kingdom Death is a cooperative hybrid RPG / board game system, providing friends with countless adventures in dim, lantern-lit chaos and nightmares. Expect hordes of monsters and absurd boss battles to stand in the way of leveling and tricking out a perfect death machine build for your selected character.
While the game is under development we are releasing individual, collectible versions of Kingdom Death figures as well as unique variants to help financially support the project.
Spend a few years dreaming up a game world, characters, monsters and board game. Save up lots of money, eat ramen noodles and try to keep notes organized.
Reach out to artists and build a team to start bringing the ideas to life. Weep with joy when the first concept comes in. Now the tricky part... finding a sculptor.
Try selling limited runs of miniatures online, hope there is enough interest to continue the project!
Continue developing vision, solve and learn from production issues, be good to fans, try to make popular figures available as often as possible, get back to writing rules and play-testing.
Release short run of complete board game, look into larger production solutions.
Revise game rules based on feedback and make a mass release of some kind.
Every miniature is lovingly packed into a rigid kraft hand stamped box.
To help support the project please pick up our limited release figures. The budget is balanced so that each release can fund a future figure and they make for a great piece of Kingdom Death history for a collector.
Limited releases make sense for a very focused project like ours primarily due to time and capacity. We are trying to balance delivering the very best quality products and making adequate time to develop the rules, world, artwork and future miniatures. We strive to create the very best and this can be quite time consuming!
Nope, never seen Hills have Eyes 2.
Adam Poots is an ambitious Creative Director, designer & web developer. Kingdom Death is a fully self-funded project and a perfect outlet for his passion of "tiny man making".
He loves board games, chiptunes, Japanese pop music, energy drinks, doctor who, and videogames. His main inspirations for Kingdom Death are Warhammer Quest and a Japanese manga called Berserk.
Currently he is working full time on the project.
Every miniature is lovingly packed into a rigid kraft hand stamped box.
At its core it's pretty basic stuff, everyone assumes the role of a character and the group works together to overcome challenges, level up and collect powerful gear. We are developing a "story book system" wherein the various adventures follow the format of folk or fairy tales where a core story weaves together ever-changing details into a repeating but unique theme for an adventure. The details will be the supplied by the players in the form of torment cards that will make each telling of the adventure unique.
Considering the harsh reality of Kingdom Death, we want to make each playable character and their progress as awesome as possible (if you live, that is). The skills & gear you can collect contain keywords that affect the game in different ways.
Lastly, bosses are a big, big deal. They will require a fair degree of both luck and skill in order to survive but the rewards often match the peril.